Remote Assistance in Game Accessibility
I am currently investigating the potential use of in-game remote assistance systems as a post-hoc approach to mitigating discrete accessibility barriers. As part of this work, I am collaborating with Todd Little to develop a new game which can be used as a test platform for validating this and other accessibility solutions.
Baby Steps is an NSF funded project working to develop a suite of online tools which allow parents to track their children's developmental milestones during their first five years of life, in order to facilitate earlier detection of developmental delays such as autism. The system consists of a primary web portal, with alternative interaction methods also supported via Twitter interaction or SMS/MMS communication.
Understanding Real-World Game Accessibility
We conducted a pair of complementary empirical studies to investigate the state of accessibility in mainstream video games. The first was a survey of gamers with disabilities to learn about the accessibility barriers they face as well as their strategies for overcoming them. The second was a series of interviews with members of the commercial game development industry, seeking to better understand how accessibility fits into their current design & development processes.
Fictional Robots & Real Expectations
Robots in film are often fascinating for their entertainment value – but can they be more? We argue that fictional robots have value to the Human Robot Interaction community, insofar as the humanlike cognitive and social capabilities they demonstrate seem to be closely correlated with the capabilities people expect from real-world robots. This suggests media can be used to gauge interactional expectations, as well as possibly even inform them.